How to create a user-friendly newsletter on the World Wide Webby Lynda Lester
National Center for Atmospheric Research The following paper was presented at the fall 1996 meeting of the Cray User Group (CUG) in Charlotte, North Carolina.
Abstract:This paper discusses how to avoid common mistakes and solve usability problems in creating a newsletter for supercomputer users on the World Wide Web. Internet publishing has many advantages, but it is often difficult to entice people away from hardcopy--especially when poor interface design makes web sites difficult to use. Our experience has taught us what mistakes to avoid, how to streamline navigation, and how to make a publication attractive on a variety of platforms by optimizing typography, graphics, and information structure. Other important issues are update frequency and notifying users of changes. The main sections of this paper are:
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An Outland cartoon by Berke Breathed shows
Opus the penguin asking to borrow a copy of Winnie the Pooh from his
high-tech, cyberpunk friend. The last panel shows Opus curled up in an
armchair with a cup of cocoa, staring wistfully at the copy of Winnie
the Pooh he has been given--on digital CD-ROM. This cartoon reminds me of the situation at NCAR when it was decided that User Services would no longer provide hardcopy documentation. I had been the editor of a printed newsletter on supercomputing for about five years; it now became my job to port that information onto the web--knowing that many of our users might, like Opus, be intimidated by having to obtain their information in electronic format. The question is: How do we entice people away from the old, comfortable, hardcopy paradigm into the new world of digital information? The answer, in a nutshell, is: 1) Give them information they need and want, information they find important, vital, and interesting; and 2) give it to them in a format that is easily accessible. This is, in fact, one definition of a user-friendly newsletter. In this paper I divide the task of creating a user-friendly newsletter on the World Wide Web into four parts: planning, design, quality assurance, and promotion.
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Platform headachesThe good news about newsletters on the web is that hypertext publications can be delivered across all platforms.That is also the bad news. Because of this peculiar characteristic of web publishing, the first thing you must do in creating your newsletter is determine the platforms over which it will be delivered:
I caution you to determine these factors at the outset rather than later, or you will find yourself in trouble. If you design your newsletter to your own system configuration and wait until the last minute to test it out under a variety of conditions, you will be dismayed to find that what looks classy on your system looks terrible on others and requires extensive rework. I know this because I waited to test my first web newsletter on different platforms until just before its planned release. In the meantime, I had scanned and digitized about 50 photos for various articles. These photos looked great on my brand-new, 21-inch, super-lumina, lightning-powered, 1080x832-pixel monitor. But on the funky old monitors down the hall, the images were so dark they were unrecognizable. I had to use Adobe Photoshop to lighten up all 50 photos. In addition, I had chosen a smallish logo to appear in the upper left- hand corner of the screen--but it wasn't small on the 640x480 monitor in the office next door. That's when I discovered that the lower the monitor resolution, the larger an image appears. (On even lower-resolution monitors I tested, the logo filled up half the screen!) It was back to the drawing board. If you neglect your platform research, you will encounter other disasters. For instance, if you spend a great deal of effort designing spectacular graphics, and a sizable percentage of your users are using the lynx browser to access your newsletter, your efforts will be wasted: lynx is a text-only browser incapable of displaying any images at all. Similarly, if you use leading-edge HTML extensions to position text or Netscape plug-ins to create special effects, and your audience is using low-end browsers over sluggish networks, your newsletter will fail. So: Do your research, know the platforms you must design for, investigate the implications--and design accordingly.
Purpose and audience: Know these thingsNext, you must develop a clear sense of purpose and audience. This will guide you in the design process and help you make important decisions along the way. The newsletter I produce and edit at NCAR is called SCDzine (available at http://www.scd.ucar.edu/zine). "SCD" stands for the Scientific Computing Division, which publishes the newsletter; "zine" is short for "e-zine" or electronic magazine. As an example of purpose and audience analysis, I will share SCDzine's. The purpose of SCDzine is fourfold:
Ergo: SCDzine is not designed for the MTV crowd or cyberpunks; it is not an entertainment or a marketing site requiring aggressive and flashy effects. When you complete this type of purpose and audience analysis, you will know that, for instance, the type of design chosen by Sony for its PlayStation site (http://www.sepc.sony.com/SCEA/findex.html) may be perfectly appropriate in that context, but inappropriate for a newsletter such as SCDzine. (The Sony site has 11 frames, each containing an animated gif: moving monsters, spinning balls, and flying airplanes. The page comes up on a dramatic black background with many bright colors; it is a site that energetically targets emotions rather than the intellect. It would be a poor way to display information, e.g., about the arrival of a new T3E or changes in UNICOS 9.) Once you have determined the purpose and audience of your newsletter, it is time to move into the design phase. |
Navigation: Providing context on a context-free webIn developing your newsletter, you must first create a navigational interface--that is, provide your users with ways to travel through and around your information and back again. Your navigational interface should be easy, intuitive, and effective. It should provide a sense of context. Context is sorely lacking in the world of the web. People hop from one site to another to another, not remembering where they've been or knowing where they're going. In a user-friendly newsletter, however, they should retain a sense of orientation, the feeling of being inside a publication and knowing where they are. How do you provide this orientation? There are many ways to do so; you should explore the web to investigate alternatives that might work for you. (See the list of references at the end of this paper.) SCDzine solves the problem of providing context through the use of frames. With frames you can divide up your screen into different blocks, each containing information. (Note: If you use frames, be sure to provide an alternative version of the interface for users whose browsers do not support frames.) SCDzine has two frames:
A note on color: The navigation panel in SCDzine is gray. Vivid black, red, and royal blue all looked great in the prototype. However, having done my audience analysis, I know that our scientists look at computer monitors all day and need something easy on the eyes. I want them to stay in the zine at least for a while, and to concentrate on information, not the distracting color of a navigation panel. Bright, compelling colors are not optimal if they don't serve your users' needs. I'll now take you on a brief tour of the buttons on the SCDzine navigation panel. (Your requirements will be different, but this "case study" may help you refine your own navigational interface.) The buttons are: "Frames help," "Cover," "Contents," "Index," "Search," "Back issues," "Comments," "Services," "ConsultWeb," "SCD," and "NCAR links."
Content rules!Content is the most important factor in creating a user-friendly newsletter. If you provide content that is vital and interesting to your readers, they will come back; if you don't, they may visit your site once and never return.You must provide good content; then you must organize it in a coherent information structure. In the case of SCDzine, I determined the content that would be important for our users, then divided it into eight categories. These categories comprise the major headings in the SCDzine table of contents: "This just in," "Director's column," "Features," "Hardware and software news," "Hints," "Departments," "Notes from the research community," and "Singularities."
Sudden (visual) impactWhat should your newsletter look like? How should you visually display the information for maximum appeal and user friendliness?I did a lot of research to determine the look I wanted for SCDzine; I recommend that you do the same for your newsletter. You will find a number of web publications that are excellent and many that are incredibly bad. Some things to avoid:
So much for don'ts; what should you do? The standard template for a story in SCDzine includes the following design elements:
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There's a lot of drekky stuff on the web; people know this and have
become cynical. I believe that if you put extra effort into making your
newsletter a quality product, users will appreciate it. (The first time I
clicked into Slate, the high-class webzine edited by Michael Kinsley, I
almost wept at its sheer excellence; see
http://www.slate.com.)
Editor!Quality is part of user friendliness. One of the best ways to ensure a high-quality newsletter is: Get an editor! (Or read The Chicago Manual of Style and Strunk and White's The Elements of Style and train yourself to be one!)When you collect your articles, edit them well. Do substantive editing for coherence, organization, and accuracy (be sure to check all facts, names, codes, parameters, and quotations to make sure they're correct). Copy edit for style, spelling, grammar, typos, acronyms, and consistency. Just because you can easily change mistakes once you publish something on the web doesn't mean you should do a sloppy job putting it out there. If you wait for a small minority of vocal users to tell you you've got your facts wrong or your words are misspelled, you risk losing the trust of the silent majority--and gaining a reputation for having a crummy web site.
Review, schmreview?Once you've converted your entire newsletter to HTML, inserted graphics, and put it on the web--but before you've announced or linked to it--"send it out" for review. Don't neglect this important step. You may think you've done a perfect job, but believe me: Your newsletter is full of bugs.Here's how I handle review. I print out a hardcopy of each article and give it to the respective authors to review to make sure that they agree with my edits and that I've introduced no errors in the HTML tagging process. They redline the hardcopy, return it, and I incorporate their changes. In addition, I e-mail the URL to my list of regular reviewers (managers, consultants, and other interested parties) telling them the issue is available for review and to return comments to me within two days. Most of them pay scant attention, but a few of them give me valuable feedback. Finally, I have one or two volunteers with a terrific eye for detail on whom I can depend for a screen-by-screen review of the entire issue. They check each hyperlink, article, title, table, caption, and index listing to ensure that everything is in good working order. (I've already done all that, of course, but after a while one goes blind.) I gratefully make their corrections.
Usability: The acid testFinally, if it's your first time out, you should corral some users to test your newsletter on a variety of platforms. Have them check to see that your newsletter "works" in every respect, and that different computers, monitors, network conditions, and browsers aren't adversely affecting its delivery.This is called usability testing. It will turn up the kind of large problems discussed in the "Platform headaches" section of this paper, as well as small problems: for instance, in a navigational instruction, do you tell your users to "click your mouse button"? Are you assuming they have Macs? What if they're on Suns and have three mouse buttons? Hopefully, you've done this homework long ago and are now in great shape. If you're not, take remedial action before you announce your newsletter to the world.
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Now it's time for the bad news: no one will read your newsletter . . . if
they don't know it's there. Don't assume that "if you build it, they will
come." Do everything you can think of to get the word out. Create a hardcopy flyer announcing the grand premiere of your web newsletter; mail the flyer to all your potential readers. It should do a good "sell job," making your newsletter look worth investigating. Set up an e-mail subscription service using a listserver such as majordomo, and advertise it. Users who sign up for the service can be notified when each new issue comes out, and whenever you make updates. (Note: If you make updates frequently and your news isn't utterly critical, don't barrage your users with e-mail; wait until you have a number of changes, then announce them all together.) Put links to your newsletter on appropriate web pages in your organization, such as the "Home," "What's new," "Publications," "Press room," and "Information" pages. Advertise in other publications. At NCAR, for instance, we have a weekly "Staff Notes" as well as a "Daily Bulletin," both of which are e-mailed to users. Each new issue of SCDzine is announced in these two publications. Register your site with a Net search engine such as Yahoo to make it a searchable quantity by a worldwide audience. Resort to cheap tricks, such as having a treasure hunt and distributing free pens (as discussed in the "Content rules" section of this paper). Finally--wine and dine them. SCD has plans to host a reception where we will have, on one side of the room, a bank of computer monitors displaying SCDzine for hands-on demos of the newsletter; on the other side of the room will be food and drink. If the demo doesn't bring them in, the nachos will!
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I will leave you with the top ten signs of a loser web site:
This paper is available on the web from my home page, available at http://www.scd.ucar.edu/staff/lester.
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Hardcopy books
On-line articles
On-line magazines
Sites on web design
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