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Chris Mckinlay, University of California at Los Angeles

Porting VAPOR's Wavelet Compression Utility to a Many-core Architecture

Chris Mckinlay

Abstract: VAPOR utilizes a JPEG-like wavelet compression algorithm to store 3D data. The standalone algorithm is a good candidate for GPU hardware acceleration under certain bandwidth assumptions. This talk examines some of the issues involved with obtaining useful speedups for VAPOR.

Video of presentation with slides (mp4)

Presentation slides (pdf)